
What this means is that the existing lightsabers, if you had any, will disappear.

If you're upgrading from a 0.9 Beta or less, the ids have been changed so it won't conflict with anything any more. Synthetise better impact sounds, if I can It can be repaired with laser pistols or laser rifles. If you disaggree with my value in either direction, you can just open it in FOMM (or the GECK when it becomes available) and set it to whichever damage value you prefer. Of course, I also realize that everyone has their different ideas about game balance and design, and there are other mods out there which change the other weapons to do more or less damage.

(Unless maybe if you have high strength, high skill, and get a critical hit while sneaking.) The damage is very high compared to the vanilla melee weapons, but it will not one-shot the higher level opponents. (If you point a laser pointer at someone, does your pointer get damaged?) Though it's not indestructible, and will eventually wear down too. The blade is very durable compared to the vanilla game items. In fact, it adds 9: red, green, blue, azure (closer to the movie blue than the blue one IMHO), yellow, orange, purple, cyan, and silver (white.) It adds a new weapon, the Prototype Lightsaber.
